Tag Archives: Scenery

Modular meadow – Terrain, part IV

May I introduce the modular meadow. First of the system being well… meadow module. Does not look much, just a patch of terrain, but it is very, very, very flexible and relatively large patch – this would be about the … Continue reading

Posted in 10mm, 7 years war, Drums and Shakos Large Battles, scenarios, Scenery, Sharp Practice II | Tagged , , , , , | 1 Comment

Line of Sight

Biggest issue with most games is the command and control, complete ignorance of weather and pointless skirmishers. I cannot say that I like command radius and that is the greatest grievance of DSLB. I do like the unpredictability of the … Continue reading

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Acquisition – Terrain, part III

Now, it is time to tackle the issue of trees and forests. Finally. Just like a proper cylon, I think I have a plan now. Basic ingredients are: Sea Foam,¬†clump foliage + various other¬†scatters for canopies, and Sea Foam for … Continue reading

Posted in 10mm, 7 years war, Drums and Shakos Large Battles, Painting, Scenery, Scratch built, Sharp Practice II | Tagged , , , , , , | 3 Comments

Acquisition – Terrain, part II

Last time it was turn of a townscape but I generally find landscapes with minimalistic – albeit playable – setups a bit boring. Green and lush it needs to be. I have strong belief that minor terrain features do contribute … Continue reading

Posted in Drums and Shakos Large Battles, Impetus, Painting, Revolutionary wars, Scenery, Scratch built | Tagged , , , , , | 1 Comment