Tag Archives: AAR

BoF #07 – The Fields of Black Gold

There was – again – an opportunity to take up some ASL match. This time BoF took us to east of Grozny, to the all important and rich oil fields. I was given the Viking SS, and my opponent took … Continue reading

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ASL: AP86 – Milling About

We had an opportunity to play Milling About (AP#86) from the ASL bonus pack To the Bridge! Milling About is an meeting engagement where concealed formations of Commonwealth and Japanese bump on each other in  a jungle and a cactus … Continue reading

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Some Japanese fun

I think this is getting a bit ASL heavy, but ASL being so conveniently small game to fit in otherwise busy days… We had a nice opportunity to take up Chinese-Japanese match from China-Burma-India -pack with quite equal troops, but … Continue reading

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Back to Hatten, HF3 – The First Timers

We had an opportunity to bring on table yet another Hatten Scenario (one just cannot really have too many of these around). This time it was a time to bring second liners to the front with some armored support on … Continue reading

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STL5: Put That In Your Pipe (…and some Italians)

A few days ago we headed to PTO with STL5 from China-Burma-India pack as the trial of Japanese units. Four British trucks loaded full of Japanese squads, pretending to be the long waited British reinforcements, approaching unexacting British troops along … Continue reading

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DASL#2 Clay Pigeons

There was an rare opportunity to pick on of the older scenarios of DASL in play. A Clay Pigeons, rather large night fight in hedgerow hell – not really my favorite combination, but would never reject ASL match so why … Continue reading

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A Great Fun, a Splendid Chaos

Successors is probably one of the most fun four player game ever devised. I like Hannibal, Wilderness War a lot, and find Pax Romana absolutely brilliant but then comes Successors. Goodness sake what a game that is. It is not … Continue reading

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AP136 Second to None

Had an ASL day for a chance, and this time took nice looking scenario from a new ASL Action Pack #14, AP136, Second to None. As per regular random side section, I rolled for a defender who incidentally had the … Continue reading

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Panthers in Hatten

Making Hatten great again. This time Liehr Launched First. I had the honors to be the defender, and because ROAR suggested that Germans would need a balance, I was glad to grant it. This meant conversion of two squads to … Continue reading

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Heat in Hatten

Cold, ground snow, wintery battlefront, a town of Hatten were divided in half. Germans occupied the North side and Americans prepared for attack on the south. I had the honors to be the attacker in HF8 Fahrenheit 352. Initially I … Continue reading

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