Tag Archives: AAR

Fire in the Sky – second American disaster

We had another opportunity to play excellent Fire in the Sky. I was to take Americans again – however this time I was ready and had a much better idea of how to work the infinite forces that the industry … Continue reading

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Mansions of Madness, second scenario

There was an opportunity to play the second scenario in the revised Mansions of Madness, and this time the evident goal was to escape from Innsmouth. Not to go terribly deep into details, all three of us failed miserably, albeit … Continue reading

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Fire in the Sky – American disaster

We had an opportunity to play Fire in The Sky – my favorite take on the Pacific war and I had the honor of playing American side of the story. I have to admit that the American problem – excessive … Continue reading

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ASL – Puma Prowls

Puma Prowls is one of my ASL favorites – all vehicles scenario featuring four of my favorite 4 rad armored cars (PSW 234/2) versus Russian T-70 tankettes. Puma’s are, albeit lightly armored, quite well armed and therefore they can bring … Continue reading

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ASL – The Agony of Doom

The Agony of Doom is a great scenario which features interesting set of vehicles. Russians have fielded the big guns, ISU-152, pair of ISU-122, supported by a pair of T34/85’s. Against this set of massive tracked firepower comes solitary Tiger … Continue reading

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ASL – Slamming of the Door

We had another ASL Sunday, and an opportunity to play out another fine scenario, Slamming of the Door (#129). There, ill equipped Germans meet vast Russian horde with armored support. Given the early war situation, neither side has tanks that result one shot … Continue reading

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ASL – Comissar’s House

Recently there was an opportunity to enter Comissar’s House. A legendary Stalingrad scenario of bloody street fighting in terms of ASL. All things needed for both sides feeling the pain are there: German assault engineers, DC’s, flamethrowers and one strong fortified … Continue reading

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