Tag Archives: AAR

ASL Saturday – Commando Sehenke

Going through the ASL classics, what could be better than Commando Sehenke sometime after Comissar’s House. ¬†Again, it is a setting of very intense, very bloody city fight and my opponent elected to be the attacking Germans. I was left … Continue reading

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Mad Saturday

An opportunity came about to play 2nd ed Mansions of Madness again – actually, truth to be told, several times already between the posts, and for the second time we journeyed second time to the Sentient Hill. Not to give … Continue reading

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ASL Sunday – Birds of Prey

It was a time for our semi regular ASL weekend game, and this time my opponent decided for Birds of Pray (ASL #11), scenario from Doomed Battalions (Originally Last Hurrah). Briefly, German paratroopers are under fierce attack by Belgian Carabiniers … Continue reading

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Fire in the Sky – second American disaster

We had another opportunity to play excellent Fire in the Sky. I was to take Americans again – however this time I was ready and had a much better idea of how to work the infinite forces that the industry … Continue reading

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Mansions of Madness, second scenario

There was an opportunity to play the second scenario in the revised Mansions of Madness, and this time the evident goal was to escape from Innsmouth. Not to go terribly deep into details, all three of us failed miserably, albeit … Continue reading

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Fire in the Sky – American disaster

We had an opportunity to play Fire in The Sky – my favorite take on the Pacific war and I had the honor of playing American side of the story. I have to admit that the American problem – excessive … Continue reading

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ASL – Puma Prowls

Puma Prowls is one of my ASL favorites – all vehicles scenario featuring four of my favorite 4 rad armored cars (PSW 234/2) versus Russian T-70 tankettes. Puma’s are, albeit lightly armored, quite well armed and therefore they can bring … Continue reading

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