Category Archives: AAR

Hauling a coffin, and looking into a sewer

Had an opportunity to haul Alexander’s coffin around Syria some time ago. Unfortunately only by two people, but sufficiently to get an idea how the game mechanics work. No game which features marriages, murder and stealing Alexander’s (or anyone else’s, … Continue reading

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Holiday Fire in the Sky

Once again there was an opportunity to play Fire in the Sky, my so far favorite take on the Pacific War. As I have pointed out before, I’ve had a though time winning as USA, and my Japanese opponent appeared … Continue reading

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ASL Monday – The Yelnya Bridge

What a great little scenario on map 47, J102 The Yelnya Bridge from ASL Journal #7. 4.5 turns of condensed goodness. Map is very busy and tough to go through. A bit of everything, SS, assault engineers, couple of tanks … Continue reading

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ASL Saturday – Commando Sehenke

Going through the ASL classics, what could be better than Commando Sehenke sometime after Comissar’s House. ¬†Again, it is a setting of very intense, very bloody city fight and my opponent elected to be the attacking Germans. I was left … Continue reading

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Mad Saturday

An opportunity came about to play 2nd ed Mansions of Madness again – actually, truth to be told, several times already between the posts, and for the second time we journeyed second time to the Sentient Hill. Not to give … Continue reading

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ASL Sunday – Birds of Prey

It was a time for our semi regular ASL weekend game, and this time my opponent decided for Birds of Pray (ASL #11), scenario from Doomed Battalions (Originally Last Hurrah). Briefly, German paratroopers are under fierce attack by Belgian Carabiniers … Continue reading

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Fire in the Sky – second American disaster

We had another opportunity to play excellent Fire in the Sky. I was to take Americans again – however this time I was ready and had a much better idea of how to work the infinite forces that the industry … Continue reading

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