Category Archives: AAR

Fire in the Sky – second American disaster

We had another opportunity to play excellent Fire in the Sky. I was to take Americans again – however this time I was ready and had a much better idea of how to work the infinite forces that the industry … Continue reading

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Mansions of Madness, second scenario

There was an opportunity to play the second scenario in the revised Mansions of Madness, and this time the evident goal was to escape from Innsmouth. Not to go terribly deep into details, all three of us failed miserably, albeit … Continue reading

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Thoughts about Age of Sail

I have thought for some time the reason why it is hard to create Age of Sail game that would be fast to play, rather simple and rewarding. After testing out quite few light and heavy rulesets I have found … Continue reading

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Signal Close Action – de Ternay vs. Graves

It came to our attention that Graves were sailing in the vicinity of the Bay but it was necessary to deliver the troops and take the risk of encountering the fleet. Unfortunately we could no slip to the bay without … Continue reading

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Fire in the Sky – American disaster

We had an opportunity to play Fire in The Sky – my favorite take on the Pacific war and I had the honor of playing American side of the story. I have to admit that the American problem – excessive … Continue reading

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ASL – Puma Prowls

Puma Prowls is one of my ASL favorites – all vehicles scenario featuring four of my favorite 4 rad armored cars (PSW 234/2) versus Russian T-70 tankettes. Puma’s are, albeit lightly armored, quite well armed and therefore they can bring … Continue reading

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ASL – Slamming of the Door

We had another ASL Sunday, and an opportunity to play out another fine scenario, Slamming of the Door (#129). There, ill equipped Germans meet vast Russian horde with armored support. Given the early war situation, neither side has tanks that result one shot … Continue reading

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