A quick word has to be said about Hatten in Flames Historical Module of ASL. Ordinarily I do not do much of Historical Modules of ASL and I only have but three. Pegasus Bridge, Red Barricades and Hatten in Flames. Out of the three, only Hatten has ever been played.
Why is that? Red Barricades has been barricaded out because of the length and size – mostly. Fighting Stalingrad could be interesting if I could afford enough time for it. Pegasus Bridge is another animal, and only real reason for it not being played is because I have not found an opponent who would not shun night, gliders and all things fun, and have general interested to take it up. I actually like the compactness of it – albeit the hex size is not at all that pleasant.
Back to Hatten. There are several aspects that make Hatten very much desirable design direction in ASL. First, also true for other HASL, hexes are a nice size and Hatten map is a devious delight of art. Secondly, Hatten is compact and not burdened by any specialities. In fact, it is very solid gem.
So far three of the scenarios have been played out, and all of them have been very tight indeed. I do not often wish to play same scenarios over and over, but could say that for Hatten, I could have a retakes.
There is however price to pay for the seeming low complexity. The major part of Hatten complexities comes from the restrictive terrain, and lack of good fields of fire – and in same token, good avenues of advance. Scenarios that take place in Hatten are almost exclusively burdened by LV and LOS Hindrance. Hindrance so severe that only practical way to accomplish anything that one can write home about is to seek close combat or hand to hand. Fighting in Hatten requires every trick on the book to block route paths, and prevent recovery.
Equally, defending in Hatten is tricky. Once enemy gets foot here and there, it is very tough job to close the gap and bar the door. Any form of static defense will probably fail.