These days what constitutes an X-wing game is following: Build a fleet that is potentially interesting to play, then realize that the opposition has opted to choose some highly optimized list from some tournament circles.
Next step is to start the game, and for next four or more hours of checking of errata related to some specific aspects of cards and their interaction is certain circumstances, clutter etc. Somewhere between the errata and rules referring there is few minutes of actual game buried under someplace. Game itself now mostly constitutes of realizing that the now-current uber Tie XXX shoots twice in round, and cannot be harmed in any way. Resolving number of rules conflicts, one finally forgets already what was going on. Another such interrupt soon follows and so it goes from one interrupt to next.
This time game was over of course before it even begun. Meanwhile I could cause some player pain and suffering with Wolfwarro – not a real damage of course, but Decimator-like irritation just by staying alive for very, very long. Of course there is no point in that, but that’s how the games look about every time now.
Well, metagame and tournament orientation of X-wing has been always been what it is, but because of the optimization for paper-sicssor-rock approach it seems no longer possible to play even casual games without spending massive amount of time optimizing the ships against that one specific combination – or get some ready made list that has been build for the purpose of defeating the opposition. Gone are days one could just have fun and experiment with unusual and non-optimal combinations.
3 ships a side and game took about 6 hours. How is that even possible? That is a timeframe one usually attributes to ASL…
There was another match with the bigger ships, a game that actually initiated the whole errata checking. Biggs Darklighter card was – as I suspected – corrected. That lead to argument where player of Rebels held opinion that correction is not in play, and no errata of any kind should be used. However, because it is literally not possible to play any FFG game without extensive errata, it brought up a question how to resolve almost every aspect. All this thanks to extremely poor rules writing and lack of index.
Rebels lost the game (not a surprise) but it was rather far from fun – even to look at, not to mention the outside referring that took almost 3 hours of the play time. There was no way Rebels could have pulled it off of course, considering that Decimator was barely scratched at the end of the game.
That was it I think. I’m done with X-wing and it’s derivatives. Really.