There was an opportunity to play the second scenario in the revised Mansions of Madness, and this time the evident goal was to escape from Innsmouth. Not to go terribly deep into details, all three of us failed miserably, albeit two were nearly successful due to insanity that was setting in. At the end I no longer cared of leaving the town, but rather collect as much stuff that I could – and to that end, a fellow player was taking on monsters a tad too much. To my luck, it happened to be the one player with most of the stuff :D.
So, he died in the harbour, just within my grasp, fighting a angry mob and some other creatures of late. I was hiding and waiting for his demise to dash in to get his possessions but just when that was about to happen, the mob destroyed our way out and the scenario ended. So close, yet so far. I thought that I should have gone into the fry and give a kick or two to my fellow player to expedite his demise, but then I decided discarded the idea. Next time I will not be so kind, should the opportunity rise. 😉
Overall, escape scenario was interesting, albeit we could not quite figure out the way out – mostly because of divided attention of players. There is certain need for co-operation and when one out of three elects to do things his way and not much of co-operate, then well… there goes. Especially when instead of looking for glues, he wanted to beat every monster in the the hopes of the monsters running out. Knowing the time limit built into the system, other two attempted to figure out as much as possible before running out of time. Unfortunately these two operating modes did not really go well together. Especially when we had no weapons.