As I briefly indicated some time ago, I would discontinue the use of the modular board layout that has been serving me for quite some time (which, by the way, in it’s stripped form is becoming a sort of giveaway). Meanwhile, I thought through my gaming needs and came into conclusion that versatile summer game mat with generic enough terrain would be perfect. Yes, I know that it may cause rising eyebrows in some planned battles in Impetus, although most took place in lush parts of the world). Size of the mat would be smallish due to space requirements because it should fit around the kitchen table with some creative extension. This put the size to 1000mm x 1500mm (~3.2″ x ~4.9″), which I think is quite adequate for 6mm games that I am able to set up.
Construction of the mat was rather simple. Rather liberal application of acrylic caulk mixed with some brown shade that happened to be around followed by few days of drying and then very liberal application of watered down PVA glue and static grass. This step was followed by yet another layer and so on until grass looked all right. After that there was some fine turf flock in various colors, ranging from yellow to nearly black and everything was fixed on place with acrylic Folk Art sealer. At the moment only part of the mat is more or less ready in any level of rudimentary detail, and I work one segment at the time for additional details.
For generic features I chose to fix certain things on the mat such as fields and roads – I know that especially latter may become an issue at later time. It is very unlikely I will recreate larger historical battles as such – or if I do, then some alternative road network thinking is needed. In any case, I thought it for some time and always ended up in a problem relate to the the size of the battleground and historical settings. In any case, DSLB is not suitable for fighting very large battles, and for smaller separated incidents, road networks tend not to be that extensive. Besides, current layout allows one to think that the scale is aesthetically satisfactory.
Because I sort of loathe terrain pieces such as hills that look like staircases and do not reflect anything from reality, I elected to prepare the table with cork layer, and all hills that are build underneath the mat, are cork pieces (in fact, since hills are rather bigger than the available surface, perhaps better to say elevation differences) Reason for that is to use the trees to fix the mat and hill contours nicely. Each tree (and later some other features) have pin attached, and that sets relatively tightly in the cork underneath, but not as much as not to allow tree removal, when passing units so require.
For forests I elected to use large canopies of clump foliage and bases to represent the wooded area and holding the tree trunks. These are very much work in progress and will get back to them at due time.
Once I have the table ready – and first fight on it, will post more. Meanwhile, time to make some more individual trees.